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You can adjust the display to fit your preferred HUD offset by opening the console and typing "hudoffset X" where X is a number from 0 to 10.Īlso keep in mind there might be weird bugs if you are using this with modded items or characters that have mechanics involving the players held pickups. You can checkout my "Health and Pickups Pack" to see examples. yes, having the debug console on does block achievements as of repentance, back in AB+ as long as you defeated mom at least once you could use mods and still get achieves, but since the new dlc, having the debug console on (or having mods installed) completely blocks achieves period. Figured Id make this because I see lots of people confused about if you can even do this. PickupCapCoinNum, PickupCapBombNum, PickupCapKeyNum, PickupCapCoinLimit, PickupCapBombLimit and PickupCapKeyLimit How to enable debug console AND earn Achievements.
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The values for total coin/bomb/key count, as well as the limits for each, are global variables and can be viewed and updated by other mods, so if you want to make your mod check how much of a pickup the player has or set/increase/decrease the pickup limits, the variables are: The mod may sometimes have trouble calculating correct amounts if you gain 90+ of a pickup in a single frame, but the margin of error should be pretty small. Sometimes the coin amount will display 20+?, this is to counteract a couple bugs, in shops it makes sure that the game won't think you can't afford to buy something when you actually can, when going to the level exit this prevents the game thinking you don't have enough coins to spawn an arcade. This works with money=power (though the damage calculations might be a little off, it was super annoying to work around) and greed's gullet (should also work with the 'no health cap' mod) You can double check your pickup caps at any time by opening the console and entering "showpickupcaps". This limit can also be lower than the default, so if you want to use this mod to make things more challenging rather than easier, you can set a low limit for your pickups. Use -1 for X to set the cap to 999999999999999999 (the values can't go too much higher than that without overflowing back to negative) Like the 'No Health Cap' mod you can use the Mod Config Menu or the console to set a custom limit, just enter the command "pickupcap X", or if you want limits unique to coins/bombs/keys you can use "coincap X", "bombcap X" or "keycap X". You can also use Remove2 to remove items from second player/Esau. These commands will also work: GIVEITEM2 GIVE2 G2 Followed by item name/number. That way player two can pick up the items. For instance sad onion would be spawn 5.100.1. This counterpart to the 'No Health Cap mod' keeps track of your coins, bombs and keys and lets you store as many as you want! You can spawn in pedestals by using the command spawn 5.100.ID of item.
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Early in development, this item was known as the "D-4".Want to have more than 99 coins/keys/bombs? The 'No Pickup Cap' mod lets you do just that!.This item is a reference the common practice of debugging, defined as analyzing source code to find and fix programming errors.When used by any character other than Tarnished Eden, Debug will instead allow the player to reroll a passive item chosen among three randomly picked from its inventory, following the same rules as TR Eden. If the player is displaying their items through the ingame HUD, then the debugged items will be displayed in a separate section of the item list. If used while Tarnished Eden is holding an item above their head right after picking it up, all 12 charges of Debug will be consumed, a quick static effect will be shown as the room's appearance changes and the item will no longer be rerolled when Tarnished Eden rerolls through Debug or enters a new room.
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When playing as Tarnished Eden, this item has two effects: if used normally, 2 charges will be spent to reroll Tarnished Eden's items and stats, identical to the effect of entering an undiscovered room. This item is Tarnished Eden's starting item, but it can be unlocked by obtaining all of the character's Completion Marks. Debug is an active item from The Binding of Isaac: Epiphany.